Different format as this is documented at our pinball repair blog at MichPinball. Start of deeper "Columbia Pictures" bottom cabinets and larger front coin door and 27" non-ribbed legs prior to this, all to Gottliebs with metal legs were 31" long. But it turns off the game after about 10 minutes from the start of a game. I love this machine! I thought I was cool because I could operate both plungers the lifter and the launcher with one hand. Games titles listed below in bold use drop targets.
Please refer to the 4th column in the list to know whether a certain pinball is for sale or not. Most likely enzo's pinball machines are second-hand used pinballs that were once installed in bars and other public places; their value as a collectible largely depends on appearance and functionality of every single machine.
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If you use the form above to send a private message to enzo, your message will be rejected. Pinball Collection of enzo. Electromechanicals from the 70's Member since: Pinball machines that enzo used to own in the past the following games are no longer part of enzo's collection.
Comments left by other members of our website. From gorgar on Very, very nice collection. Especially the Gottlieb-System-1 EM games are seldom seen here in germany. I know the france once was big Gottlieb-country. This must be the reason why you got them. Would be nice to visit your collection one day and have a few games With regards from germany: If you have any additions or corrections, please email me.
See my web page at pinrepair. The time involved is too great, and if you could find someone, for the most part the money spent would be more than the game is worth. So the only alternative is to fix the game yourself, and the above documents should help with that. How to find a game easily in this list: This list is organized chronologically. Start of Flipper Games with 6 reverse flippers, very similar playfield layouts.
These games use a "time clock" which looks like a bell mounted under the playfield. But it turns off the game after about 10 minutes from the start of a game. Miss Cue T , , just a few produced, six flippers. End of 6 reverse flippers, very similar playfield layouts.
Start of Flipper Games with 4 reverse flippers. Time Clocks no longer used , game does not turn itself off after a set period of time. Start of Pop Bumpers. Prior to this, Gottlieb games only had 'dead bumpers'. All of a sudden Gottlieb games were a lot more fun and lively with flippers and pop bumpers!
End of 48 credit light Replay unit. Start of new mechanical 26 credit Replay unit. End of 2 reverse flipper games. Start of Turret center slot kicker games with 2 normal flippers, "balls played" light, and wide-open playfield design.
The game is incredible small compared to puck bowlers by other manufacturers. Uses two small 2" diameter pucks with the "Gottlieb" logo in the center.
Puck slides under the pins, which turn off as "hit". Game also came with a metal "T" rake in case a puck was throw lightly and didn't get past the pins. Puck is returned to the player at the front of the cabinet next to the coin door.
If game is over, puck is kept inside the game and is not released until a new game is started. End of Turret games. End of five cent ABT push style coin acceptor era. Start of round Heathchute coin acceptor feature. This is actually a big development. Now games must have a coil-controlled reset bank to reset the game features. With the prior ABT push chute, when the player pushed in the chute, this manually reset the reset bank. With the Heathchute, this is all done electrically with coils and relays.
Start of Safety Gate between normal style flippers feature. End of Safety Gate feature. Start of Trap Holes. Trap holes trap the ball and hold it, not allowing another ball into the same hole for that game. Start of Gobble Holes. These holes did not trap the ball but "gobbled it up" and allowed future balls to have the same fate. These posts can kick the ball, but don't allow much ball control conpared to flippers.
End of fitted front door custom painted to the cabinet paint scheme era. Start of hinged front door with generic paint scheme. Start of Double-Award games. This allowed the player to put in an additional coin at the game start to double the number of any replays won. When one coin is inserted, the "thimble" light on the lower ball arch is lit, telling the player he can add another coin for a "double" game.
This light stays on until the 10, unit is moved, turning off the ability for the player to add a coin for a "double" game. If a second coin was added, this will also turn the thimble light out, and the "double" light on the backglass goes on. Note the credit unit on a double game is slightly different than a conventional s Gottlieb woodrail. Start of game over and "balls played" lights on the lower ball arch instead of a ball collect tray , balls now drop into lower ball arch.
This now allowed the use of a "game over" light designation on backglass though for sometime, the backglass had this designation, but didn't have a light bulb wired to light it! End of Trap Hole era. End of ball collect tray at bottom of playfield era. End of Double-Award games. Start of Multi-Player games note these games do not use "balls played" lights on the lower ball arch.
Replays only awarded based on score. Start of Multi-Special Gobble hole games; one gobble hole in center, when lit, gives multiple specials.
BG , PF , Both. End of Wooden Leg game era. Start of 31" Metal Legs , waffle-pressed metal flipper button guards single player games only , and chrome cigarette holders. Only woodrail multi-player that has a non-score based replay. Start of Metal Lower Ball Arch , but still used the red plastic ball shooter gauge. The use of wood diminishes greatly, as metal parts cost less than wood. Also first game to introduce the bullseye "center score" target.
Game also had two slot kickers. Harbor lites has thre discs for special, extra special, and super special which give 1,2,3 replays, and then a double lite disc that doubles all awards for a possible total of 6 free credits.
Start of Metal Lower Ball Arch with integral ball shoooter gauge. Backglass screened with "game over" and backbox panel is routed for a "game over" light bulb, but has no game over relay and no trough switches to sense the game is over, hence the "game over" backglass lighted area is not used.
Spot Pool , , Gottlieb Spot-Pool was a bumper pool game. End of Heathchute coin acceptor era. Start of Coin acceptor above coin door on all games. End of four color cabinet era. Start of three color cabinet era. To save money, Gottlieb used one less color in the geometric cabinet design. Note since Roy Parker did not do cabinet art, Gottlieb always used geometric designs for the cabinet unlike Williams, which used game themed cabinet artwork.
Last single player game to have power to the flippers after the game is finished. Start of Roto-Target Usage. Another era change, as the roto-target became a promident feature in many games. Personally I'm not a big fan of roto-targets, as they consume a huge part of the playfield, making it difficult to shoot the ball to the top playfield lanes. Start of Match feature on single player games, which allows the player to win a free game by matching the last digits of their score to a randomly selected number.
Also start of a the "Game Over Relay" on single player games. This relay turns the power off to the flippers when a game is over.
Also came factory equipped with two coin chutes, and the first Gottlieb to discount plays at three plays for 25 cents, one play for 10 cents. The last full production Gottlieb game with a wooden coin door. Start of Metal Coin door and back door. World Champ has a game-over relay two ball trough switches sense the fifth ball and the backglass is screened with a "game over" graphic, but there is no light bulb wired in the backglass wood insert panel to show the "game over" backglass icon.
World Champ is the last game to features lots of replays ten for World Champ via the gooble hole, and is the last of an era of Gottlieb woodrail pinballs. End of High Replays via Gobble Holes. End of an Era. From this point forward, game play changes significantly on Gottlieb woodrails. Prior to this point, most of the single player game Gottlieb made was a "good" game.
After this point, things change enough so they are not the same style of game. For example, roto-targets become very prevelant.
This large real-estate playfield device makes long shots nearly impossible. Also replays are not as liberal. And the use of metal over wood is more pronounced.
Last Gottlieb with a wood upper ball arch. End of wood upper ball arch era. All Gottlieb's now have a metal upper ball arch. The only s Gottlieb multi-player to have a replay based on an objective instead of just a high score. Start of rating chart feature on single player games. Two different paint color schemes used in the backglass. Flyer , Both , PF. End of rating chart feature. Start of "score-to-beat" backglass in single player score reel games. Score-to-beat was a pre-set fixed number, that looked like a small score reel though it really wasn't.
Most of these games do not have playfield specials! This limits their desirabilty. The first 1 player Gottlieb with score reels, first game with "score-to-beat" in backglass. This game has no playfield specials! Can only get a replay by advancing the fan, getting a match, or beating the designated high score.
Replays only awarded based on score no playfield specials. End of light bulb scoring. All Games Now have Score Reels. End of woodrails , end of waffle-pressed metal flipper button gards, end of chrome cigarette holders.
End of "score-to-beat" backglass era. End of the small metal nickel plated coin door feature and shallow cabinet. Start of the large chrome coin door and deeper cabinet and "playboard auto-clamp" system lock playfield in place with a large spring-loaded lever , start of new quick-release lockdown bar instead of using wingnuts.
End of Gobble hole era. Start of nickel-plated metal "Jeweled" playfield posts. Start of "Shoot Again" feature on multi-player games. End of "beehive" ball shooter. Also Gottlieb Rancho made for Italy. BG animation , PF , cab. Gottlieb Electra Pool made for Italy. Start of Ed Krynski as the game designer, replacing the management-bound Wayne Neyens last game for Wayne was Cowpoke, though he did dable in a couple designs after that, like Paul Bunyon, Challenger, and Spirit of Ed Krynski was a great game designer, designing for Keeney in until coming to Gottlieb in Ed designed for Gottlieb until